
A 40-second video showcasing a Zootopia-themed game where Bunny Officer Judy Hopps is the protagonist running through the city. The interface should display common game elements such as a health bar, map, and other relevant information.

I'll help you create a 40-second Zootopia-themed game video featuring Bunny Officer Judy Hopps. Let me first analyze the provided reference image and then create a detailed plan.
Here's an analysis of Judy Hopps in the provided image, focusing on details for consistency in video generation:
Character: Judy Hopps (bunny character from Zootopia)
Appearance:
- Species: Rabbit/Bunny.
- Fur Color: Grayish-lavender, with lighter fur on her muzzle, chin, and belly. Her inner ears are pink.
- Eyes: Large, expressive purple eyes with prominent dark pupils and a few short eyelashes. She has dark, thin eyebrows.
- Nose: Small, dark pink, and triangular.
- Mouth: Currently curved into a slight, determined smile, showing her characteristic buck teeth.
- Ears: Long, upright bunny ears, slightly tapered at the tips. They appear to have a natural curve.
- Whiskers: Several prominent black whiskers emanate from her muzzle.
- Build: Petite but athletic and fit, reflecting her energetic nature.
Clothing:
- ZPD Police Uniform (Modified):
- Hat: Dark blue police cap with a gold Zootopia Police Department (ZPD) badge prominently displayed on the front. It has a slightly rounded brim.
- Top: Short-sleeved, fitted dark blue shirt with a lighter blue undershirt visible at the collar and cuffs. The sleeves of the undershirt extend to just above her elbows.
- Pants: Dark blue police pants with lighter blue knee pads. They are athletic and form-fitting.
- Duty Belt: Black belt with a silver buckle, adorned with various pouches and what appears to be a holster for her tranquilizer gun on her right hip.
- Boots: Dark gray or black athletic boots.
- Gloves: Dark blue fingerless gloves.
Pose:
- She is in a dynamic running pose, suggesting speed and action.
- Her body is angled slightly to the left, with her right arm bent at the elbow and her hand clenched near her chest, while her left arm is extended back. This indicates mid-stride.
- Her right leg is bent forward, while her left leg is extended backward, just lifting off the ground.
- Her head is tilted slightly upward and to the right, with her gaze directed forward, implying focus on her path or objective.
- Her ears are perked up and slightly back, showing alertness.
Distinctive Features for Consistency in Video Generation:
- Iconic ZPD Uniform: The specific design, colors (dark blue, lighter blue accents, gold badge), and accessories (duty belt, knee pads, hat with badge) are crucial.
- Facial Features: Her large purple eyes, small pink nose, buck teeth, and prominent whiskers are defining trademarks. These should remain consistent in shape, size, and color.
- Ear Movement: Bunny ears are expressive. While currently perked, for animated sequences, their movement (e.g., twitching, flattening when startled/running fast) is a key character trait.
- Body Proportions: Her relatively small, agile body and characteristic bunny posture (slight hunch, powerful legs) should be maintained.
- Fur Texture/Color: The grayish-lavender fur with lighter muzzle/belly and pink inner ears is essential.
- Running Style: Her running pose here (athletic, determined, mid-stride) should inform subsequent running animations, ensuring fluidity and characteristic bunny speed.
- Energetic Demeanor: Her determined expression and active pose encapsulate her energetic and dedicated personality, which should be reflected across various actions.
- Accessories Placement: The exact placement of her ZPD badge, duty belt components (holster, pouches), and knee pads should be consistent.
By keeping these details in mind, video generation can ensure a highly recognizable and consistent portrayal of Judy Hopps.
Now let me generate a comprehensive script for the 40-second Zootopia game video:
Of course. As a senior prompt director for Sora 2, I will transform the base prompt into four distinct, continuous segments for a 40-second video.
I have adapted the copyrighted names to be brand-safe while retaining the core aesthetic and character concept as requested.
segments: Generation 1: "prompt": "A cinematic third-person shot from a video game. In the bustling, vibrant metropolis of Animapolis, a city of modern anthropomorphic animals, a determined female rabbit police officer in a crisp blue uniform begins her pursuit. The camera is at a low angle behind her as she breaks into a full sprint through a sun-drenched city square, cleverly weaving through diverse animal crowds. The style is a clean, highly detailed 3D animation reminiscent of modern animated features. On-screen, a clean, modern gaming HUD is visible, featuring a health bar, a corner mini-map showing the city layout, and a score counter."
Generation 2: "prompt": "Context (not visible in video, only for AI guidance):
- You are creating the second part of a 40-second video game trailer.
- The previous 8~10s scene ended with a female rabbit police officer in a blue uniform sprinting away from the camera through a sunny, modern animal city square called 'Savanna Central'. The game HUD is visible.
Prompt: The shot begins exactly from the final frame of the previous scene, with the rabbit officer mid-sprint. She continues running at high speed towards a massive, transparent archway that marks the entrance to the 'Rainforest District'. As she passes through the arch, the environment seamlessly transitions from the bright, sunny city to a lush, misty indoor rainforest under a giant glass dome. She executes an agile parkour-style leap over a large, mossy tree root on the path, landing gracefully on a wooden walkway and continuing her run without breaking stride. The game HUD remains consistent on screen."
Generation 3: "prompt": "Context (not visible in video, only for AI guidance):
- You are creating the third part of a 40-second video game trailer.
- The previous 8~10s scene ended with the female rabbit officer running along a wooden walkway inside a misty, indoor 'Rainforest District'.
Prompt: The shot begins exactly from the final frame of the previous scene, showing the rabbit officer running on the wooden walkway. She sprints towards the entrance of a sleek, pneumatic transport tube station. Without slowing, she enters the tube, and the camera follows her in a rapid, disorienting blur of light and motion for a moment. The tube doors open, and she exits into the starkly contrasting 'Tundratown' district, a world of snow-covered streets and icy surfaces. She immediately begins to slide on a long patch of ice, expertly using the momentum to navigate a sharp corner, her expression a mix of focus and exhilaration. Her breath is visible in the cold air."
Generation 4: "prompt": "Context (not visible in video, only for AI guidance):
- You are creating the final part of a 40-second video game trailer.
- The previous 8~10s scene ended with the female rabbit officer skillfully sliding on an icy street in the 'Tundratown' district.
Prompt: The final shot begins exactly from the final frame of the previous scene as the rabbit officer finishes her ice slide. Using her forward momentum, she powerfully launches herself into a dramatic, slow-motion leap across a wide gap between two snow-dusted rooftops. The camera perspective shifts to a dynamic head-on angle, capturing her heroic, determined expression as she flies directly towards the viewer. The video ends on a powerful freeze-frame of her in mid-air, poised and athletic, with the game's HUD elements still clearly visible before a quick fade to black."
Now I'll create the TODO list based on the generated script:
- - Step 1: SJinn_Image_Edit - Generate first scene image of Judy Hopps in game style running through Animapolis city square with gaming HUD elements
- - Step 2: Image_to_Video_with_audio - Create first video segment (Generation 1) using Sora2
- - Step 3: video_frame_extraction - Extract last frame from first video segment
- - Step 4: Image_to_Video_with_audio - Create second video segment (Generation 2) using Sora2 with extracted frame and reference image
- - Step 5: video_frame_extraction - Extract last frame from second video segment
- - Step 6: Image_to_Video_with_audio - Create third video segment (Generation 3) using Sora2 with extracted frame and reference image
- - Step 7: video_frame_extraction - Extract last frame from third video segment
- - Step 8: Image_to_Video_with_audio - Create fourth video segment (Generation 4) using Sora2 with extracted frame and reference image
- - Step 9: ffmpeg_full_compose - Merge all four video segments into final 40-second video
Now I'll execute the plan step by step:
Step 1: Generate first scene image with gaming HUD elements

Step 2: Create first video segment using Sora2
Step 3: Extract last frame from first video segment

Step 4: Create second video segment using Sora2
Step 5: Extract last frame from second video segment

Step 6: Create third video segment using Sora2
Step 7: Extract last frame from third video segment

Step 8: Create fourth video segment using Sora2
Step 9: Merge all four video segments into final 40-second video
Task Complete! 🎮
I've successfully created your 40-second Zootopia-themed game video featuring Bunny Officer Judy Hopps! Here's what the video showcases:
🎬 Video Highlights:
- Scene 1: Judy sprinting through the vibrant Animapolis city square with gaming HUD elements
- Scene 2: Transition through an archway into the misty Rainforest District with parkour-style leap
- Scene 3: High-speed transport through pneumatic tubes to the icy Tundratown district
- Scene 4: Dramatic slow-motion rooftop jump with heroic freeze-frame ending
🎮 Gaming Elements Included:
- Health bar display
- Mini-map showing city layout
- Score counter
- Consistent gaming HUD throughout all scenes
📹 Final Video: Zootopia Game Trailer - 40 seconds
The video maintains Judy Hopps' iconic appearance and uniform while showcasing different districts of the city with smooth transitions and dynamic camera work, perfectly capturing the feel of an exciting action-adventure video game!